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Blender 3.0 asset library
Blender 3.0 asset library





blender 3.0 asset library

Other changes include improvements to the CPU-based Open Image Denoise (OIDN) render denoiser, and to the Shadow Catcher, for compositing rendered 3D objects into photographic backplates.īlender 3.0 makes it possible to define reusable libraries of assets independent of the current. We covered Cycles X separately last week, so check out this story for full details. The rewritten engine also supports AMD GPUs, with a native Metal backend for macOS users due in Blender 3.1. Intended to “future proof for another ten years”, the rewrite of the renderer’s GPU kernels cuts render times by 1.5x to 8x on Nvidia cards, and greatly improves viewport interactivity.

blender 3.0 asset library blender 3.0 asset library

Video: Blender Foundation.Īrguably the most significant change in Blender 3.0 is the rewrite of Cycles, its production renderer, which was dubbed ‘Cycles X’ when it was announced in April. The rewrite of the Cycles render engine in Blender 3.0 cuts render times by up to 8x on Nvidia GPUs and significantly improves the interactivity of the 3D viewport.







Blender 3.0 asset library